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Two
of my favourite spin-offs from Vampire: The Masquerade
in recent years have been Vampire: The Dark Ages,
the book that took the World of Darkness setting
back to medieval Europe, and Kindred of the East,
the largest of the expansions that took it to exotic
shadows of Asia. Blood & Silk is the intersection
of these, a stealthy peek into the dark courts of
the Wan Kuei (later known as the Kuei-jin) in the
year 1197 as the European barbarians reckon such things.
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The
book has a lot of ground to cover and there's
a lot of information packed tight between
its covers. As much as possible, Blood
& Silk attempts not to duplicate previously
published information - to use it, you will
definitely need a copy of Kindred of the
East (for the basic beliefs, society,
nature, and powers of the Wan Kuei) and either
Vampire: The Dark Ages or Vampire:
The Masquerade (for the basic rules of
the game system) - and concentrates instead
on the unique aspects of late twelfth-century
Asia. Aside from the obvious historical differences
between the twelfth and twentieth centuries,
the Wan Kuei of the time stand at the crossroads
of ages. The Fourth Age, called the Age of
Beautiful Sadness, is just ending and the
Fifth Age, the Age of Darkness, looms.
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This
isn't just a matter of politics, of the old giving
way to the young. The Wan Kuei themselves are closer
to their origins as the fallen immortals of the Third
Age, their courts and culture more structured, their
place in the Middle Kingdom still one of living myth
and legend. The vampires of the East are far more
dependent than the vampires of the West on the mystical
atmosphere of the world and as time slips toward the
modern era, their very nature changes. Sprinkled throughout
Blood & Silk are notations that certain
rituals cease working by the seventeenth century,
that certain abilities still relate to pure elements
rather than the corrupted variations of later years,
or that absorbing the Chi of humans by osmosis becomes
more difficult over time, reducing even graceful older
Wan Kuei to feeding on blood.
Blood
& Silk is divided into seven sections. The
first is described as the "meat of the book from
a source material standpoint." It chronicles
the history of the Middle Kingdom and the nature of
the Wan Kuei and their world through a series of documents
and reports ostensibly written and commented upon
by various Wan Kuei. The second and third sections
look at characters, first within the context of their
world by examining the Dharmas of the Wan Kuei at
the end of the Age of Beautiful Sadness (loosely analogous
to discussing the Clans and Via of the Kindred in
the Dark Ages), then within the context of game mechanics
by documenting the process of creating a Wan Kuei
character. The fourth section gathers together more
specific game mechanics that are altered by the historical
setting, while the fifth offers pointers to Storytellers
on running a Blood & Silk chronicle and
includes some brief details of life in Asian society
at the time. The sixth addresses the matter of barbarians
and the Middle Kingdom (that would be the crossover
with Vampire: The Dark Ages) and also the state
of the other shen, or Asian supernaturals,
of the time: Hengeyokai, Changeling-like Hsien,
demon-hunting shih, and other creatures that
were detailed as part of White Wolf's Year of the
Lotus releases. The seventh section, an appendix,
details some of the cities in which Wan Kuei might
find themselves.
Blood
& Silk is an extremely ambitious project and
one which dedicated players of Kindred of the East
may find interesting. Players looking at Blood
& Silk for its crossover potential with Vampire:
The Dark Ages may be disappointed, however - as
the book points out, there was very little contact
between Asia and Europe in 1197 and the information
given for crossover stories is correspondingly brief.
By contrast, there is, I think, an over-emphasis on
the parade of history. The flow of dynasties and invasions
rolls on while most of the playable details about
the average activities of the time are hidden between
the lines. Less history, more culture would have been
nice, but the seeds are there. Players who want to
tell their World of Darkness stories in this
time and setting, and who are willing to put in that
little extra bit of creativity and research, will
be rewarded by Blood & Silk.
Return
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